/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */

package l1j.jrwz.server.serverpackets;

import java.util.concurrent.atomic.AtomicInteger;
import java.util.logging.Logger;

import l1j.jrwz.server.Opcodes;
import l1j.jrwz.server.model.L1Character;

// Referenced classes of package l1j.jrwz.server.serverpackets:
// ServerBasePacket

/**
 * 使用远程物理攻击(PC/NPC共用).
 */
public class S_UseArrowSkill extends ServerBasePacket {

    private static final String S_USE_ARROW_SKILL = "[S] S_UseArrowSkill";
    @SuppressWarnings("unused")
    private static Logger _log = Logger.getLogger(S_UseArrowSkill.class
            .getName());

    private static AtomicInteger _sequentialNumber = new AtomicInteger(0);

    private byte[] _byte = null;

    /**
     * 使用远程物理攻击(PC/NPC共用).
     * 
     * @param cha
     *            - 执行对象
     * @param targetobj
     *            - 目标的ObjId
     * @param spellgfx
     *            - 远程动画ID
     * @param x
     *            - 目标的X坐标
     * @param y
     *            - 目标的Y坐标
     * @param isHit
     *            - 是否命中
     */
    public S_UseArrowSkill(L1Character cha, int targetobj, int spellgfx, int x,
            int y, boolean isHit) {

        int aid = 1;
        // 妖魔弓箭手动作变化
        if (cha.getTempCharGfx() == 3860) {
            aid = 21;
        }
        writeC(Opcodes.S_OPCODE_ATTACKPACKET);
        writeC(aid); // 动作ID
        writeD(cha.getId()); // 执行者的ObjId
        writeD(targetobj); // 目标的ObjId
        writeH(isHit ? 0x0006 : 0x0000); // 伤害值
        writeC(cha.getHeading()); // 新面向
        // writeD(0x12000000);
        // writeD(246);
        writeD(_sequentialNumber.incrementAndGet()); // 以原子方式将当前值加 1
        writeH(spellgfx); // 远程动画ID
        writeC(127); // 使用技能时光源的大小？
        writeH(cha.getX()); // 执行者的X坐标
        writeH(cha.getY()); // 执行者的Y坐标
        writeH(x); // 目标的X坐标
        writeH(y); // 目标的Y坐标
        // writeC(228);
        // writeC(231);
        // writeC(95);
        // writeC(82);
        // writeC(170);
        writeD(0x00000000);
        writeC(0x00);
        // writeC(0);
        // writeC(0);
        // writeC(0);
        // writeC(0);
    }

    // @Override
    // public byte[] getContent() {
    // if (_byte == null) {
    // _byte = _bao.toByteArray();
    // } else {
    // int seq = _sequentialNumber.incrementAndGet();
    // _byte[12] = (byte) (seq & 0xff);
    // _byte[13] = (byte) (seq >> 8 & 0xff);
    // _byte[14] = (byte) (seq >> 16 & 0xff);
    // _byte[15] = (byte) (seq >> 24 & 0xff);
    // }
    // return _byte;
    // }

    @Override
    public byte[] getContent() {
        if (_byte == null) {
            _byte = getBytes();
        }
        return _byte;
    }

    @Override
    public String getType() {
        return S_USE_ARROW_SKILL;
    }

}
